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Warlocks are seekers of knowledge and power who form pacts with otherworldly beings. Unlike scholarly wizards or innately magical sorcerers, warlocks gain their powers through bargains with entities such as archfey, fiends, or elder beings from beyond the stars.
As a warlock, your magic stems from a pact with your patron. At 1st level, you know two cantrips and two 1st-level spells from the warlock spell list. You learn additional warlock spells as you gain levels, as shown in the Spells Known column of the Warlock table.
Unlike other spellcasters, warlocks regain all expended spell slots when they finish a short or long rest. However, warlocks have a limited number of spell slots, and all their slots are the same level.
At 1st level, you forge a pact with an Otherworldly Patron that shapes your magical abilities. Common patrons include the Archfey, the Fiend, the Great Old One, the Celestial, the Hexblade, and the Fathomless, each granting unique abilities related to their nature.
Warlocks have access to powerful spells that reflect their otherworldly connections. Signature warlock spells include Eldritch Blast, Hex, and Hunger of Hadar.
Charisma is your spellcasting ability for warlock spells.
At 2nd level, you gain eldritch invocations that grant you additional abilities and can enhance your spells, especially Eldritch Blast.
At 3rd level, your patron bestows a special gift upon you: the Pact of the Chain, the Pact of the Blade, or the Pact of the Tome.
133 warlock spells for D&D 5e, by level.
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