d4d10d10d8d20d20d20d10d12d12d20d20d20d8d12d8d6d10

Spell Details

Complete information about this spell

d4d6d8d10d12d20d4d6

Ray of Enfeeblement

Level 2, necromancy

Casting Time:1 action
Range:60 feet
Components:V, S
Duration:Concentration, up to 1 minute
Concentration:Yes
Classes:Warlock, Wizard

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Found on p.311 of PHB2024 (Free Rules)

Personal Notes

Visible only to you

Log in to add personal notes about this spell.

Spellbooks

Not in any of your spellbooks yet.

Back to Spell List