Guide to using D&D Spell Manager
Welcome to our comprehensive guides for TableMancer and D&D 5e spellcasting. Whether you're a newcomer to D&D or an experienced player looking to optimize your spellcasting, our guides will help you master the arcane arts.
If you're playing a spellcaster for the first time, managing spells may seem daunting. This guide breaks down everything you need to know about D&D 5e spellcasting in simple terms.
Dungeons & Dragons 5th Edition features hundreds of spells, each with unique properties and effects. Most spells are found in the Player's Handbook (PHB) or the Systems Reference Document (SRD), with additional spells available in expansion books like Xanathar's Guide to Everything (XGE) and Tasha's Cauldron of Everything (TCE).
Different classes have access to different spell lists. Each spell description indicates which classes can cast it, and most spells are available to multiple classes. With the exception of Wizards, all spellcasting classes automatically gain access to their entire class spell list as they level up, provided they meet the level requirement for casting that spell.
For example, a level 5 Druid can cast any Druid spell of level 3 or lower. The Player's Handbook contains tables for each class showing exactly what level of spells a character can cast at each character level.
Unlike other spellcasters, Wizards don't automatically gain access to all Wizard spells. Instead, they must collect spells and record them in their spellbook. Wizards can acquire new spells by:
While this might seem like a disadvantage, Wizards compensate by having access to the largest and arguably most powerful spell list in the game. A Wizard's spellbook becomes a valuable resource that grows throughout their adventures.
Once a spellcaster knows their spells, they must prepare which ones they'll be able to cast each day. After completing a long rest, spellcasters select a subset of spells from their known or available spells to prepare for the day.
The number of spells you can prepare depends on your class, level, and spellcasting ability modifier (typically Intelligence for Wizards, Wisdom for Clerics and Druids, and Charisma for Bards, Sorcerers, and Warlocks). The PHB specifies these numbers for each class, and certain subclasses or feats may modify them.
Important: If a spell isn't prepared, you cannot cast it until you prepare it after your next long rest.
Spell slots represent the magical energy available to a spellcaster for casting their prepared spells. After a long rest, casters begin with a full complement of spell slots as specified in their class table in the PHB.
One spell slot can be used to cast one spell of that slot's level (or lower, if casting a lower-level spell in a higher-level slot). For example, a level 7 Wizard typically has:
This means they can cast four 1st-level spells, three 2nd-level spells, three 3rd-level spells, and one 4th-level spell per day. Once a spell slot is used, it remains expended until the caster completes a long rest (with some exceptions for certain classes like Warlocks who recover spell slots on short rests).
Cantrips are level 0 spells that don't consume spell slots. Each spellcasting class has access to a limited number of cantrips (specified in the PHB). Key features of cantrips include:
Cantrips provide spellcasters with reliable magical options even when they've used all their spell slots. Common examples include the Wizard's Fire Bolt, the Cleric's Sacred Flame, and the Warlock's Eldritch Blast.
TableMancer simplifies spell management in D&D 5e with these features:
This guide will walk you through all of TableMancer's features, from navigating the interface to advanced spell management techniques.
TableMancer is designed to make spell management easy and efficient for D&D 5e players. Here's how to get started:
While TableMancer can be used without an account, creating one allows you to save your spellbooks, prepared spells, and custom content across sessions and devices:
The TableMancer spell management system has three main sections, accessible via the tab bar:
The Spell List is your comprehensive reference for all D&D 5e spells.
There are several ways to find the spells you're looking for:
To view the complete details of a spell:
To add spells to your spellbooks:
TableMancer allows you to create your own custom spells for homebrew content:
The Spellbooks section allows you to organize spells for different characters or scenarios.
To create a new spellbook:
For a quick start, you can generate a themed spellbook:
Within each spellbook, you can:
The Prepared Spells section helps you track which spells you have prepared for the adventuring day and manage spell slots.
The Spell Slot Tracker at the top of the Prepared Spells page allows you to:
To track spell usage during play:
Spell presets let you save different configurations of prepared spells:
TableMancer can generate printable spell cards for easy reference during games.
To create printable spell cards:
Note: Because the spell cards are dynamically generated, it's possible that some combinations of settings might not look optimal. We continue to try to improve the Spell Card Generator
If you encounter any issues while using TableMancer: