d8d4d4d6d4d20d12d6d20d6d20d12d4d4d20d8d12d4

Spell Details

Complete information about this spell

d4d6d8d10d12d20d4d6

Spike Growth

Level 2, transmutation

Casting Time:1 action
Range:150 feet
Components:V, S, M
Duration:Concentration, up to 10 minutes
Concentration:Yes
Classes:Druid, Ranger
seven thorns

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

Found on p.319 of PHB2024 (Free Rules)

This spell is not in any of your spellbooks yet.

Personal Notes

Back to Spell List