Complete information about this spell
Level 2, transmutation
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
The damage increases by 1d6 for each spell slot level above 2.
Found on p.316 of PHB2024 (Free Rules)
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