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Spell Details

Complete information about this spell

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Confusion

Level 4, enchantment

Casting Time:1 action
Range:90 feet
Components:V, S, M
Duration:Concentration, up to 1 minute
Concentration:Yes
three nut shells

Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving throw, or that target can't take Bonus Actions or Reactions and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.

1d10Behavior for the Turn
1The target doesn't take an action, and it uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.
2-6The target doesn't move or take actions.
7-8The target doesn't move, and it takes the Attack action to make one melee attack against a random creature within reach. If none are within reach, the target takes no action.
9-10The target chooses its behavior.

At Higher Levels

The sphere’s radius increases by 5 feet for each spell slot level above 4.

Found on p.253 of PHB2024 (Free Rules)

This spell is not in any of your spellbooks yet.

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