d10d12d10d4d4d10d10d20d10d6d12d4d12d20d20d4d12d8

Spell Details

Complete information about this spell

d4d6d8d10d12d20d4d6

Commune with Nature

Level 5, divination

Casting Time:1 minute
Range:Self
Components:V, S
Duration:1 minute
Ritual:Yes
Classes:Druid, Ranger

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements.

Choose three of the following facts; you learn those facts as they pertain to the spell's area:

- Locations of settlements
- Locations of portals to other planes of existence
- Location of one Challenge Rating 10+ creature (DM's choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
- The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
- Locations of bodies of water
For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

Found on p.252 of PHB2024 (Free Rules)

This spell is not in any of your spellbooks yet.

Personal Notes

Back to Spell List