Complete information about this magic item
Very Rare • Weapon
This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or de- termines randomly by rolling on the table below. If a creature of that type takes damage from the am- munition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage ona failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type |
|---|---|
| 01-10 | Aberrations |
| 11-15 | Beasts |
| 16-20 | Celestials |
| 21-25 | Constructs |
| 26-35 | Dragons |
| 36-45 | Elementals |
| 46-50 | Humanoids |
| 51-60 | Fey |
| 61-70 | Fiends |
| 71-75 | Giants |
| 76-80 | Monstrosities |
| 81-85 | Oozes |
| 86-90 | Plants |
| 91-100 | Undead |
DMG2024 (p.228)