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Hunting Trap

Adventuring Gear

Gear Group:Adventuring Gear
Cost:5 GP
Weight:25 lb.

As a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength (Athletics) check, freeing itself or an-other creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature.

PHB2024 (p.226)

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