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Holy Water

Adventuring Gear

Gear Group:Adventuring Gear
Cost:25 GP
Weight:1 lb.

When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d8 Radiant damage if it is a Fiend or an Undead.

PHB2024 (p.226)

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