Medium Undead, Neutral Evil
AC8
Initiative-2 (8)
HP15 (2d8 + 6)
SpeedWalk 20 ft.
STR13
MOD+1
SAVE+1
DEX6
MOD-2
SAVE-2
CON16
MOD+3
SAVE+3
INT3
MOD-4
SAVE-4
WIS6
MOD-2
SAVE+0
CHA5
MOD-3
SAVE-3
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion; Poisoned
SensesDarkvision 60 ft.; Passive Perception 8
LanguagesUnderstands Common plus one other language but can't speak
CRCR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Found on p.346 of MM2025 (Free Rules)