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Monster Details

Detailed information for this bestiary entry

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Wraith

Monster Stat Block

Medium or Small Undead, Neutral Evil

AC13
Initiative+3 (13)
HP67 (9d8 + 27)
SpeedWalk 5 ft., Fly 60 ft. (hover)
STR6
MOD-2
SAVE-2
DEX16
MOD+3
SAVE+3
CON16
MOD+3
SAVE+3
INT12
MOD+1
SAVE+1
WIS14
MOD+2
SAVE+2
CHA15
MOD+2
SAVE+2
Damage ResistancesAcid; Bludgeoning; Cold; Fire; Piercing; Slashing
Damage ImmunitiesNecrotic; Poison
Condition ImmunitiesCharmed; Exhaustion; Grappled; Paralyzed; Petrified; Poisoned; Prone; Restrained; Unconscious
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesCommon plus two other languages
CRCR 5 (XP 1,800; PB +3)

Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter. The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.

Found on p.336 of MM2025 (Free Rules)

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