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Monster Details

Detailed information for this bestiary entry

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Winter Wolf

Monster Stat Block

Large Monstrosity, Neutral Evil

AC13
Initiative+1 (11)
HP75 (10d10 + 20)
SpeedWalk 50 ft.
STR18
MOD+4
SAVE+4
DEX13
MOD+1
SAVE+1
CON14
MOD+2
SAVE+2
INT7
MOD-2
SAVE-2
WIS12
MOD+1
SAVE+1
CHA8
MOD-1
SAVE-1
SkillsPerception +5, Stealth +5
Damage ImmunitiesCold
SensesPassive Perception 15
LanguagesCommon, Giant
CRCR 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Found on p.334 of MM2025 (Free Rules)

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