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Monster Details

Detailed information for this bestiary entry

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Wight

Monster Stat Block

Medium Undead, Neutral Evil

AC14
Initiative+4 (14)
HP82 (11d8 + 33)
SpeedWalk 30 ft.
STR15
MOD+2
SAVE+2
DEX14
MOD+2
SAVE+2
CON16
MOD+3
SAVE+3
INT10
MOD+0
SAVE+0
WIS13
MOD+1
SAVE+1
CHA15
MOD+2
SAVE+2
SkillsPerception +3, Stealth +4
Damage ResistancesNecrotic
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion; Poisoned
GearStudded Leather Armor
SensesDarkvision 60 ft.; Passive Perception 13
LanguagesCommon plus one other language
CRCR 3 (XP 700; PB +2)

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The wight makes two attacks; using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Found on p.332 of MM2025 (Free Rules)

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