d12d6d10d6d4d6d20d10d8d20d8d20d6d8d4d12d10d20

Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Werebear

Monster Stat Block

Medium or Small Monstrosity (Lycanthrope), Neutral Good

AC15
Initiative+3 (13)
HP135 (18d8 + 54)
SpeedWalk 30 ft., Climb 30 ft., Bear Walk 40 ft.
STR19
MOD+4
SAVE+4
DEX10
MOD+0
SAVE+0
CON17
MOD+3
SAVE+3
INT11
MOD+0
SAVE+0
WIS12
MOD+1
SAVE+1
CHA12
MOD+1
SAVE+1
SkillsPerception +7
GearHandaxes (4)
SensesDarkvision 60 ft.; Passive Perception 17
LanguagesCommon (can't speak in bear form)
CRCR 5 (XP 1,800; PB +3)

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. Success: The target is immune to this werebear's curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Found on p.324 of MM2025 (Free Rules)

Back to Monsters List