d4d8d6d12d8d4d4d12d10d12d8d10d8d20d8d8d10d8

Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Vampire Familiar

Monster Stat Block

Medium or Small Humanoid, Neutral Evil

AC15
Initiative+5 (15)
HP65 (10d8 + 20)
SpeedWalk 30 ft., Climb 30 ft.
STR17
MOD+3
SAVE+3
DEX16
MOD+3
SAVE+5
CON15
MOD+2
SAVE+2
INT10
MOD+0
SAVE+0
WIS10
MOD+0
SAVE+2
CHA14
MOD+2
SAVE+2
SkillsPerception +4, Persuasion +4, Stealth +7
Damage ResistancesNecrotic
Condition ImmunitiesCharmed (except from its vampire master)
GearDaggers (10)
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesCommon plus one other language
CRCR 3 (XP 700; PB +2)

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Found on p.314 of MM2025 (Free Rules)

Back to Monsters List