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Monster Details

Detailed information for this bestiary entry

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Unicorn

Monster Stat Block

Large Celestial, Lawful Good

AC12
Initiative+8 (18)
HP97 (13d10 + 26)
SpeedWalk 50 ft.
STR18
MOD+4
SAVE+4
DEX14
MOD+2
SAVE+2
CON15
MOD+2
SAVE+2
INT11
MOD+0
SAVE+0
WIS17
MOD+3
SAVE+3
CHA16
MOD+3
SAVE+3
Damage ImmunitiesPoison
Condition ImmunitiesCharmed; Paralyzed; Poisoned
SensesDarkvision 60 ft.; Passive Perception 13
LanguagesCelestial, Elvish, Sylvan, telepathy 120 ft.
CRCR 5 (XP 1,800; PB +3)

Traits

Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14): At Will: Detect Evil and Good, Druidcraft. 1/Day Each: Calm Emotions, Dispel Evil and Good, Entangle, Pass without Trace, Word of Recall

Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead.

Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack.

Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Radiant Horn. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.

Bonus Actions

Unicorn's Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting.

Legendary Actions (3)

Immediately after another creature's turn, the unicorn can expend a use to take one of the following actions. The unicorn regains all expended uses at the start of each of its turns.

Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.

Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.

Found on p.313 of MM2025 (Free Rules)

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