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Monster Details

Detailed information for this bestiary entry

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Troll Limb

Monster Stat Block

Small Giant, Chaotic Evil

AC13
Initiative+1 (11)
HP14 (4d6)
SpeedWalk 20 ft.
STR18
MOD+4
SAVE+4
DEX12
MOD+1
SAVE+1
CON10
MOD+0
SAVE+0
INT1
MOD-5
SAVE-5
WIS9
MOD-1
SAVE-1
CHA1
MOD-5
SAVE-5
SensesDarkvision 60 ft.; Passive Perception 9
LanguagesNone
CRCR 1/2 (XP 100; PB +2)

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Found on p.310 of MM2025 (Free Rules)

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