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Monster Details

Detailed information for this bestiary entry

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Tough Boss

Monster Stat Block

Medium or Small Humanoid, Neutral

AC16
Initiative+2 (12)
HP82 (11d8 + 33)
SpeedWalk 30 ft.
STR17
MOD+3
SAVE+5
DEX14
MOD+2
SAVE+2
CON16
MOD+3
SAVE+5
INT11
MOD+0
SAVE+0
WIS10
MOD+0
SAVE+0
CHA11
MOD+0
SAVE+2
GearChain Mail, Heavy Crossbow, Warhammer
SensesPassive Perception 10
LanguagesCommon plus one other language
CRCR 4 (XP 1,100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

Found on p.307 of MM2025 (Free Rules)

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