Medium or Small Humanoid, Neutral
AC12
Initiative+1 (11)
HP32 (5d8 + 10)
SpeedWalk 30 ft.
STR15
MOD+2
SAVE+2
DEX12
MOD+1
SAVE+1
CON14
MOD+2
SAVE+2
INT10
MOD+0
SAVE+0
WIS10
MOD+0
SAVE+0
CHA11
MOD+0
SAVE+0
GearHeavy Crossbow, Leather Armor, Mace
SensesPassive Perception 10
LanguagesCommon
CRCR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Found on p.307 of MM2025 (Free Rules)