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Monster Details

Detailed information for this bestiary entry

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Storm Giant

Monster Stat Block

Huge Giant, Chaotic Good

AC16
Initiative+7 (17)
HP230 (20d12 + 100)
SpeedWalk 50 ft., Fly 25 ft. (hover), Swim 50 ft.
STR29
MOD+9
SAVE+14
DEX14
MOD+2
SAVE+2
CON20
MOD+5
SAVE+10
INT16
MOD+3
SAVE+3
WIS20
MOD+5
SAVE+10
CHA18
MOD+4
SAVE+9
SkillsArcana +8, Athletics +14, History +8, Perception +10
Damage ResistancesCold
Damage ImmunitiesLightning; Thunder
SensesDarkvision 120 ft.; Truesight 30 ft.; Passive Perception 20
LanguagesCommon, Giant
CRCR 13 (XP 10,000; PB +5)

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light. 1/Day: Control Weather

Found on p.302 of MM2025 (Free Rules)

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