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Monster Details

Detailed information for this bestiary entry

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Stone Golem

Monster Stat Block

Large Construct, Unaligned

AC18
Initiative+3 (13)
HP220 (21d10 + 105)
SpeedWalk 30 ft.
STR22
MOD+6
SAVE+6
DEX9
MOD-1
SAVE-1
CON20
MOD+5
SAVE+5
INT3
MOD-4
SAVE-4
WIS11
MOD+0
SAVE+0
CHA1
MOD-5
SAVE-5
Damage ImmunitiesPoison; Psychic
Condition ImmunitiesCharmed; Exhaustion; Frightened; Paralyzed; Petrified; Poisoned
SensesDarkvision 120 ft.; Passive Perception 10
LanguagesUnderstands Common plus two other languages but can't speak
CRCR 10 (XP 5,900; PB +4)

Traits

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5-6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Found on p.301 of MM2025 (Free Rules)

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