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Monster Details

Detailed information for this bestiary entry

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Steam Mephit

Monster Stat Block

Small Elemental, Neutral Evil

AC10
Initiative+0 (10)
HP17 (5d6)
SpeedWalk 30 ft., Fly 30 ft.
STR5
MOD-3
SAVE-3
DEX11
MOD+0
SAVE+0
CON10
MOD+0
SAVE+0
INT11
MOD+0
SAVE+0
WIS10
MOD+0
SAVE+0
CHA12
MOD+1
SAVE+1
SkillsStealth +2
Damage ImmunitiesFire; Poison
Condition ImmunitiesExhaustion; Poisoned
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Aquan, Ignan)
CRCR 1/4 (XP 50; PB +2)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

Found on p.208 of MM2025 (Free Rules)

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