Medium or Small Humanoid, Neutral
AC12
Initiative+4 (14)
HP27 (6d8)
SpeedWalk 30 ft., Climb 30 ft.
STR10
MOD+0
SAVE+0
DEX15
MOD+2
SAVE+2
CON10
MOD+0
SAVE+0
INT12
MOD+1
SAVE+1
WIS14
MOD+2
SAVE+2
CHA16
MOD+3
SAVE+3
SkillsDeception +5, Insight +4, Investigation +5, Perception +6, Sleight Of Hand +4, Stealth +6
GearHand Crossbow, Shortsword, Thieves' Tools
SensesPassive Perception 16
LanguagesCommon plus one other language
CRCR 1 (XP 200; PB +2)
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
Found on p.295 of MM2025 (Free Rules)