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Monster Details

Detailed information for this bestiary entry

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Spirit Naga

Monster Stat Block

Large Fiend, Chaotic Evil

AC17
Initiative+3 (13)
HP135 (18d10 + 36)
SpeedWalk 40 ft.
STR18
MOD+4
SAVE+4
DEX17
MOD+3
SAVE+6
CON14
MOD+2
SAVE+5
INT16
MOD+3
SAVE+3
WIS15
MOD+2
SAVE+5
CHA16
MOD+3
SAVE+6
Damage ImmunitiesPoison
Condition ImmunitiesCharmed; Poisoned
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesAbyssal, Common
CRCR 8 (XP 3,900; PB +3)

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14): At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3), Lightning Bolt (level 4)

Found on p.297 of MM2025 (Free Rules)

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