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Monster Details

Detailed information for this bestiary entry

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Sphinx of Wonder

Monster Stat Block

Tiny Celestial, Lawful Good

AC13
Initiative+3 (13)
HP24 (7d4 + 7)
SpeedWalk 20 ft., Fly 40 ft.
STR6
MOD-2
SAVE-2
DEX17
MOD+3
SAVE+3
CON13
MOD+1
SAVE+1
INT15
MOD+2
SAVE+2
WIS12
MOD+1
SAVE+1
CHA11
MOD+0
SAVE+0
SkillsArcana +4, Religion +4, Stealth +5
Damage ResistancesNecrotic; Psychic; Radiant
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCelestial, Common
CRCR 1 (XP 200; PB +2)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Found on p.291 of MM2025 (Free Rules)

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