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Monster Details

Detailed information for this bestiary entry

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Salamander

Monster Stat Block

Large Elemental, Neutral Evil

AC15
Initiative+2 (12)
HP90 (12d10 + 24)
SpeedWalk 30 ft., Climb 30 ft.
STR18
MOD+4
SAVE+4
DEX14
MOD+2
SAVE+2
CON15
MOD+2
SAVE+2
INT11
MOD+0
SAVE+0
WIS10
MOD+0
SAVE+0
CHA12
MOD+1
SAVE+1
Damage VulnerabilitiesCold
Damage ImmunitiesFire
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan)
CRCR 5 (XP 1,800; PB +3)

Traits

Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Found on p.267 of MM2025 (Free Rules)

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