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Monster Details

Detailed information for this bestiary entry

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Rust Monster

Monster Stat Block

Medium Monstrosity, Unaligned

AC14
Initiative+1 (11)
HP33 (6d8 + 6)
SpeedWalk 40 ft.
STR13
MOD+1
SAVE+1
DEX12
MOD+1
SAVE+1
CON13
MOD+1
SAVE+1
INT2
MOD-4
SAVE-4
WIS13
MOD+1
SAVE+1
CHA6
MOD-2
SAVE-2
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesNone
CRCR 1/2 (XP 100; PB +2)

Traits

Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.

Actions

Multiattack. The rust monster makes one Bite attack and uses Antennae twice.

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Reactions

Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

Found on p.263 of MM2025 (Free Rules)

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