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Monster Details

Detailed information for this bestiary entry

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Quasit

Monster Stat Block

Tiny Fiend (Demon), Chaotic Evil

AC13
Initiative+3 (13)
HP25 (10d4)
SpeedWalk 40 ft.
STR5
MOD-3
SAVE-3
DEX17
MOD+3
SAVE+3
CON10
MOD+0
SAVE+0
INT7
MOD-2
SAVE-2
WIS10
MOD+0
SAVE+0
CHA10
MOD+0
SAVE+0
SkillsStealth +5
Damage ResistancesCold; Fire; Lightning
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
SensesDarkvision 120 ft.; Passive Perception 10
LanguagesAbyssal, Common
CRCR 1 (XP 200; PB +2)

Traits

Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit's next turn.

Invisibility. The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Scare (1/Day). Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift. The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Found on p.252 of MM2025 (Free Rules)

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