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Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Priest

Monster Stat Block

Medium or Small Humanoid (Cleric), Neutral

AC13
Initiative+0 (10)
HP38 (7d8 + 7)
SpeedWalk 30 ft.
STR16
MOD+3
SAVE+3
DEX10
MOD+0
SAVE+0
CON12
MOD+1
SAVE+1
INT13
MOD+1
SAVE+1
WIS16
MOD+3
SAVE+3
CHA13
MOD+1
SAVE+1
SkillsMedicine +7, Perception +5, Religion +5
GearChain Shirt, Holy Symbol, Mace
SensesPassive Perception 15
LanguagesCommon plus one other language
CRCR 2 (XP 450; PB +2)

Actions

Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy 1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Found on p.248 of MM2025 (Free Rules)

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