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Monster Details

Detailed information for this bestiary entry

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Pirate

Monster Stat Block

Medium or Small Humanoid, Neutral

AC14
Initiative+5 (15)
HP33 (6d8 + 6)
SpeedWalk 30 ft.
STR10
MOD+0
SAVE+0
DEX16
MOD+3
SAVE+5
CON12
MOD+1
SAVE+1
INT8
MOD-1
SAVE-1
WIS12
MOD+1
SAVE+1
CHA14
MOD+2
SAVE+4
GearDaggers (6), Leather Armor
SensesPassive Perception 11
LanguagesCommon plus one other language
CRCR 1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Found on p.241 of MM2025 (Free Rules)

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