d20d6d6d6d12d6d4d10d8d10d8d20d4d8d10d4d4d8

Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Oni

Monster Stat Block

Large Fiend, Lawful Evil

AC17
Initiative+0 (10)
HP119 (14d10 + 42)
SpeedWalk 30 ft., Fly 30 ft. (hover)
STR19
MOD+4
SAVE+4
DEX11
MOD+0
SAVE+3
CON16
MOD+3
SAVE+6
INT14
MOD+2
SAVE+2
WIS12
MOD+1
SAVE+4
CHA15
MOD+2
SAVE+5
SkillsArcana +5, Deception +8, Perception +4
Damage ResistancesCold
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesCommon, Giant
CRCR 7 (XP 2,900; PB +3)

Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Bonus Actions

Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

Found on p.232 of MM2025 (Free Rules)

Back to Monsters List