Large Undead, Neutral Evil
AC8
Initiative-2 (8)
HP85 (9d10 + 36)
SpeedWalk 30 ft.
STR19
MOD+4
SAVE+4
DEX6
MOD-2
SAVE-2
CON18
MOD+4
SAVE+4
INT3
MOD-4
SAVE-4
WIS6
MOD-2
SAVE+0
CHA5
MOD-3
SAVE-3
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion; Poisoned
SensesDarkvision 60 ft.; Passive Perception 8
LanguagesUnderstands Common and Giant but can't speak
CRCR 2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Found on p.246 of MM2025 (Free Rules)