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Monster Details

Detailed information for this bestiary entry

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Nalfeshnee

Monster Stat Block

Large Fiend (Demon), Chaotic Evil

AC18
Initiative+5 (15)
HP184 (16d10 + 96)
SpeedWalk 20 ft., Fly 30 ft.
STR21
MOD+5
SAVE+5
DEX10
MOD+0
SAVE+0
CON22
MOD+6
SAVE+11
INT19
MOD+4
SAVE+9
WIS12
MOD+1
SAVE+6
CHA15
MOD+2
SAVE+7
Damage ResistancesCold; Fire; Lightning
Damage ImmunitiesPoison
Condition ImmunitiesFrightened; Poisoned
SensesTruesight 120 ft.; Passive Perception 11
LanguagesAbyssal, telepathy 120 ft.
CRCR 13 (XP 10,000; PB +5)

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5-6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

Reactions

Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

Found on p.224 of MM2025 (Free Rules)

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