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Monster Details

Detailed information for this bestiary entry

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Mummy

Monster Stat Block

Medium or Small Undead, Lawful Evil

AC11
Initiative-1 (9)
HP58 (9d8 + 18)
SpeedWalk 20 ft.
STR16
MOD+3
SAVE+3
DEX8
MOD-1
SAVE-1
CON15
MOD+2
SAVE+2
INT6
MOD-2
SAVE-2
WIS12
MOD+1
SAVE+3
CHA12
MOD+1
SAVE+1
Damage VulnerabilitiesFire
Damage ImmunitiesNecrotic; Poison
Condition ImmunitiesCharmed; Exhaustion; Frightened; Paralyzed; Poisoned
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCommon plus two other languages
CRCR 3 (XP 700; PB +2)

Actions

Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

Found on p.219 of MM2025 (Free Rules)

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