Large Undead, Lawful Evil
AC12
Initiative+0 (10)
HP45 (6d10 + 12)
SpeedWalk 40 ft.
STR18
MOD+4
SAVE+4
DEX11
MOD+0
SAVE+0
CON15
MOD+2
SAVE+2
INT6
MOD-2
SAVE-2
WIS8
MOD-1
SAVE-1
CHA5
MOD-3
SAVE-3
Damage VulnerabilitiesBludgeoning
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion; Poisoned
SensesDarkvision 60 ft.; Passive Perception 9
LanguagesUnderstands Abyssal but can't speak
CRCR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Found on p.283 of MM2025 (Free Rules)