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Monster Details

Detailed information for this bestiary entry

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Minotaur of Baphomet

Monster Stat Block

Large Monstrosity, Chaotic Evil

AC14
Initiative+0 (10)
HP85 (10d10 + 30)
SpeedWalk 40 ft.
STR18
MOD+4
SAVE+4
DEX11
MOD+0
SAVE+0
CON16
MOD+3
SAVE+3
INT6
MOD-2
SAVE-2
WIS16
MOD+3
SAVE+3
CHA9
MOD-1
SAVE-1
SkillsPerception +7, Survival +7
SensesDarkvision 60 ft.; Passive Perception 17
LanguagesAbyssal
CRCR 3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Found on p.215 of MM2025 (Free Rules)

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