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Monster Details

Detailed information for this bestiary entry

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Merrow

Monster Stat Block

Large Monstrosity, Chaotic Evil

AC13
Initiative+2 (12)
HP45 (6d10 + 12)
SpeedWalk 10 ft., Swim 40 ft.
STR18
MOD+4
SAVE+4
DEX15
MOD+2
SAVE+2
CON15
MOD+2
SAVE+2
INT8
MOD-1
SAVE-1
WIS10
MOD+0
SAVE+0
CHA9
MOD-1
SAVE-1
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesAbyssal, Primordial (Aquan)
CRCR 2 (XP 450; PB +2)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Found on p.210 of MM2025 (Free Rules)

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