Medium Elemental, Neutral
AC11
Initiative+1 (11)
HP11 (2d8 + 2)
SpeedWalk 10 ft., Swim 40 ft.
STR10
MOD+0
SAVE+0
DEX13
MOD+1
SAVE+1
CON12
MOD+1
SAVE+1
INT11
MOD+0
SAVE+0
WIS14
MOD+2
SAVE+2
CHA12
MOD+1
SAVE+1
SensesPassive Perception 12
LanguagesCommon, Primordial (Aquan)
CRCR 1/8 (XP 25; PB +2)
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.
Found on p.209 of MM2025 (Free Rules)