d12d10d10d20d8d10d10d10d6d12d4d4d8d6d10d10d12d8

Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Medusa

Monster Stat Block

Medium Monstrosity, Lawful Evil

AC15
Initiative+6 (16)
HP127 (17d8 + 51)
SpeedWalk 30 ft.
STR10
MOD+0
SAVE+0
DEX17
MOD+3
SAVE+3
CON16
MOD+3
SAVE+3
INT12
MOD+1
SAVE+1
WIS13
MOD+1
SAVE+4
CHA15
MOD+2
SAVE+2
SkillsDeception +5, Perception +4, Stealth +6
SensesDarkvision 150 ft.; Passive Perception 14
LanguagesCommon plus one other language
CRCR 6 (XP 2,300; PB +3)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Found on p.205 of MM2025 (Free Rules)

Personal Notes

Visible only to you

Log in to add personal notes about this monster.

Back to Monsters List