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Monster Details

Detailed information for this bestiary entry

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Medusa

Monster Stat Block

Medium Monstrosity, Lawful Evil

AC15
Initiative+6 (16)
HP127 (17d8 + 51)
SpeedWalk 30 ft.
STR10
MOD+0
SAVE+0
DEX17
MOD+3
SAVE+3
CON16
MOD+3
SAVE+3
INT12
MOD+1
SAVE+1
WIS13
MOD+1
SAVE+4
CHA15
MOD+2
SAVE+2
SkillsDeception +5, Perception +4, Stealth +6
SensesDarkvision 150 ft.; Passive Perception 14
LanguagesCommon plus one other language
CRCR 6 (XP 2,300; PB +3)

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Found on p.205 of MM2025 (Free Rules)

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