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Monster Details

Detailed information for this bestiary entry

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Magmin

Monster Stat Block

Small Elemental, Chaotic Neutral

AC14
Initiative+2 (12)
HP13 (3d6 + 3)
SpeedWalk 30 ft.
STR7
MOD-2
SAVE-2
DEX15
MOD+2
SAVE+2
CON12
MOD+1
SAVE+1
INT8
MOD-1
SAVE-1
WIS11
MOD+0
SAVE+0
CHA10
MOD+0
SAVE+0
Damage ImmunitiesFire
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan)
CRCR 1/2 (XP 100; PB +2)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Found on p.200 of MM2025 (Free Rules)

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