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Monster Details

Detailed information for this bestiary entry

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Lemure

Monster Stat Block

Medium Fiend (Devil), Lawful Evil

AC9
Initiative-3 (7)
HP9 (2d8)
SpeedWalk 20 ft.
STR10
MOD+0
SAVE+0
DEX5
MOD-3
SAVE-3
CON11
MOD+0
SAVE+0
INT1
MOD-5
SAVE-5
WIS11
MOD+0
SAVE+0
CHA3
MOD-4
SAVE-4
Damage ResistancesCold
Damage ImmunitiesFire; Poison
Condition ImmunitiesCharmed; Frightened; Poisoned
SensesDarkvision 120 ft. (unimpeded by magical darkness); Passive Perception 10
LanguagesUnderstands Infernal but can't speak
CRCR 0 (XP 10; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Found on p.194 of MM2025 (Free Rules)

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