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Monster Details

Detailed information for this bestiary entry

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Lamia

Monster Stat Block

Large Fiend, Chaotic Evil

AC13
Initiative+1 (11)
HP97 (13d10 + 26)
SpeedWalk 40 ft.
STR16
MOD+3
SAVE+3
DEX13
MOD+1
SAVE+1
CON15
MOD+2
SAVE+2
INT14
MOD+2
SAVE+2
WIS15
MOD+2
SAVE+2
CHA16
MOD+3
SAVE+3
SkillsDeception +7, Insight +4, Stealth +5
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesAbyssal, Common
CRCR 4 (XP 1,100; PB +2)

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion. 1/Day Each: Geas, Major Image, Scrying

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.

Found on p.192 of MM2025 (Free Rules)

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