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Monster Details

Detailed information for this bestiary entry

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Knight

Monster Stat Block

Medium or Small Humanoid, Neutral

AC18
Initiative+0 (10)
HP52 (8d8 + 16)
SpeedWalk 30 ft.
STR16
MOD+3
SAVE+3
DEX11
MOD+0
SAVE+0
CON14
MOD+2
SAVE+4
INT11
MOD+0
SAVE+0
WIS11
MOD+0
SAVE+2
CHA15
MOD+2
SAVE+2
Condition ImmunitiesFrightened
GearGreatsword, Heavy Crossbow, Plate Armor
SensesPassive Perception 10
LanguagesCommon plus one other language
CRCR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Found on p.184 of MM2025 (Free Rules)

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