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Monster Details

Detailed information for this bestiary entry

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Iron Golem

Monster Stat Block

Large Construct, Unaligned

AC20
Initiative+9 (19)
HP252 (24d10 + 120)
SpeedWalk 30 ft.
STR24
MOD+7
SAVE+7
DEX9
MOD-1
SAVE-1
CON20
MOD+5
SAVE+5
INT3
MOD-4
SAVE-4
WIS11
MOD+0
SAVE+0
CHA1
MOD-5
SAVE-5
Damage ImmunitiesFire; Poison; Psychic
Condition ImmunitiesCharmed; Exhaustion; Frightened; Paralyzed; Petrified; Poisoned
SensesDarkvision 120 ft.; Passive Perception 10
LanguagesUnderstands Common plus two other languages but can't speak
CRCR 16 (XP 15,000; PB +5)

Traits

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Found on p.181 of MM2025 (Free Rules)

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