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Monster Details

Detailed information for this bestiary entry

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Invisible Stalker

Monster Stat Block

Large Elemental, Neutral

AC14
Initiative+7 (22)
HP97 (13d10 + 26)
SpeedWalk 50 ft., Fly 50 ft. (hover)
STR16
MOD+3
SAVE+3
DEX19
MOD+4
SAVE+4
CON14
MOD+2
SAVE+2
INT10
MOD+0
SAVE+0
WIS15
MOD+2
SAVE+2
CHA11
MOD+0
SAVE+0
SkillsPerception +8, Stealth +10
Damage ResistancesBludgeoning; Piercing; Slashing
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion; Grappled; Paralyzed; Petrified; Poisoned; Prone; Restrained; Unconscious
SensesDarkvision 60 ft.; Passive Perception 18
LanguagesCommon, Primordial (Auran)
CRCR 6 (XP 2,300; PB +3)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Found on p.180 of MM2025 (Free Rules)

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