d4d20d8d8d20d12d10d10d8d10d20d12d4d4d6d8d12d20

Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Invisible Stalker

Monster Stat Block

Large Elemental, Neutral

AC14
Initiative+7 (22)
HP97 (13d10 + 26)
SpeedWalk 50 ft., Fly 50 ft. (hover)
STR16
MOD+3
SAVE+3
DEX19
MOD+4
SAVE+4
CON14
MOD+2
SAVE+2
INT10
MOD+0
SAVE+0
WIS15
MOD+2
SAVE+2
CHA11
MOD+0
SAVE+0
SkillsPerception +8, Stealth +10
Damage ResistancesBludgeoning; Piercing; Slashing
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion; Grappled; Paralyzed; Petrified; Poisoned; Prone; Restrained; Unconscious
SensesDarkvision 60 ft.; Passive Perception 18
LanguagesCommon, Primordial (Auran)
CRCR 6 (XP 2,300; PB +3)

Traits

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Found on p.180 of MM2025 (Free Rules)

Personal Notes

Visible only to you

Log in to add personal notes about this monster.

Back to Monsters List