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Monster Details

Detailed information for this bestiary entry

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Ice Mephit

Monster Stat Block

Small Elemental, Neutral Evil

AC11
Initiative+1 (11)
HP21 (6d6)
SpeedWalk 30 ft., Fly 30 ft.
STR7
MOD-2
SAVE-2
DEX13
MOD+1
SAVE+1
CON10
MOD+0
SAVE+0
INT9
MOD-1
SAVE-1
WIS11
MOD+0
SAVE+0
CHA12
MOD+1
SAVE+1
SkillsPerception +2, Stealth +3
Damage VulnerabilitiesFire
Damage ImmunitiesCold; Poison
Condition ImmunitiesExhaustion; Poisoned
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesPrimordial (Aquan, Auran)
CRCR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Found on p.206 of MM2025 (Free Rules)

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