d20d20d20d6d8d10d12d12d8d20d4d20d8d12d20d6d8d12

Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Ice Devil

Monster Stat Block

Large Fiend (Devil), Lawful Evil

AC18
Initiative+7 (17)
HP228 (24d10 + 96)
SpeedWalk 40 ft.
STR21
MOD+5
SAVE+5
DEX14
MOD+2
SAVE+7
CON18
MOD+4
SAVE+9
INT18
MOD+4
SAVE+4
WIS15
MOD+2
SAVE+7
CHA18
MOD+4
SAVE+9
SkillsInsight +7, Perception +7, Persuasion +9
Damage ImmunitiesCold; Fire; Poison
Condition ImmunitiesPoisoned
SensesBlindsight 60 ft. (unimpeded by magical Darkness); Darkvision 120 ft.; Passive Perception 17
LanguagesInfernal, telepathy 120 ft.
CRCR 14 (XP 11,500; PB +5)

Traits

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. Hit: 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil's hand immediately after a ranged attack.

Tail. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.

Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Found on p.176 of MM2025 (Free Rules)

Back to Monsters List