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Monster Details

Detailed information for this bestiary entry

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Hydra

Monster Stat Block

Huge Monstrosity, Unaligned

AC15
Initiative+4 (14)
HP184 (16d12 + 80)
SpeedWalk 40 ft., Swim 40 ft.
STR20
MOD+5
SAVE+5
DEX12
MOD+1
SAVE+1
CON20
MOD+5
SAVE+5
INT2
MOD-4
SAVE-4
WIS10
MOD+0
SAVE+0
CHA7
MOD-2
SAVE-2
SkillsPerception +6
Condition ImmunitiesBlinded; Charmed; Deafened; Frightened; Stunned; Unconscious
SensesDarkvision 60 ft.; Passive Perception 16
LanguagesNone
CRCR 8 (XP 3,900; PB +3)

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Found on p.175 of MM2025 (Free Rules)

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