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Monster Details

Detailed information for this bestiary entry

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Guardian Naga

Monster Stat Block

Large Celestial, Lawful Good

AC18
Initiative+4 (14)
HP136 (16d10 + 48)
SpeedWalk 40 ft., Climb 40 ft., Swim 40 ft.
STR19
MOD+4
SAVE+4
DEX18
MOD+4
SAVE+8
CON16
MOD+3
SAVE+7
INT16
MOD+3
SAVE+7
WIS19
MOD+4
SAVE+8
CHA18
MOD+4
SAVE+8
SkillsArcana +11, History +11, Religion +11
Damage ImmunitiesPoison
Condition ImmunitiesCharmed; Paralyzed; Poisoned; Restrained
SensesDarkvision 60 ft.; Passive Perception 14
LanguagesCelestial, Common
CRCR 10 (XP 5,900; PB +4)

Traits

Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Thaumaturgy. 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing

Found on p.161 of MM2025 (Free Rules)

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